This commit is contained in:
2026-03-09 18:34:19 +01:00
parent 53ffc8b5ba
commit 5deac86691
6 changed files with 40 additions and 24 deletions

View File

@@ -6,12 +6,24 @@ class SCR_AutorunComponentClass: ScriptComponentClass
class SCR_AutorunComponent: ScriptComponent
{
protected bool m_bIsAutorunEnabled = false;
protected bool m_bWaitForKeyRelease = false; // Neu: Die Sicherung
protected SCR_CharacterControllerComponent m_CharacterController;
protected InputManager m_InputManager;
protected void OnAutorunPressed()
{
m_bIsAutorunEnabled = !m_bIsAutorunEnabled;
// Wenn Autorun AN geht und der Spieler hält W bereits gedrückt...
if (m_bIsAutorunEnabled && m_InputManager.GetActionValue("CharacterForward") > 0.5)
{
m_bWaitForKeyRelease = true; // ...Sicherung aktivieren!
}
else
{
m_bWaitForKeyRelease = false;
}
}
protected void OnLifeStateChangedCallback()
@@ -28,12 +40,22 @@ class SCR_AutorunComponent: ScriptComponent
{
if (!m_bIsAutorunEnabled)
return;
float forwardInput = m_InputManager.GetActionValue("CharacterForward");
float rightInput = m_InputManager.GetActionValue("CharacterRight");
// Autorun abbrechen, wenn: Kontext inaktiv, Karte offen oder Spieler bewegt sich manuell (W/S/A/D)
// Wenn die Sicherung an ist und der Spieler W loslässt (Wert unter 0.5) -> Sicherung raus
if (m_bWaitForKeyRelease && forwardInput < 0.5)
{
m_bWaitForKeyRelease = false;
}
// Autorun abbrechen, wenn: Kontext inaktiv, Karte offen, A/D gedrückt,
// oder W/S gedrückt (ABER W bricht nur ab, wenn die Sicherung draußen ist!)
if (!m_InputManager.IsContextActive("CharacterMovementContext") ||
am.GetActionTriggered("GadgetMap") ||
Math.AbsFloat(m_InputManager.GetActionValue("CharacterForward")) >= 0.75 ||
Math.AbsFloat(m_InputManager.GetActionValue("CharacterRight")) >= 0.75)
Math.AbsFloat(rightInput) >= 0.75 ||
(!m_bWaitForKeyRelease && Math.AbsFloat(forwardInput) >= 0.75))
{
m_bIsAutorunEnabled = false;
return;
@@ -55,10 +77,7 @@ class SCR_AutorunComponent: ScriptComponent
m_InputManager = GetGame().GetInputManager();
// Events abonnieren
m_CharacterController.m_OnPrepareControls.Insert(OnPrepareControlsCallback);
// Action Listener (Der Name "SCR_Autorun" muss mit der Input-Config übereinstimmen!)
m_InputManager.AddActionListener("SCR_Autorun", EActionTrigger.DOWN, OnAutorunPressed);
}
}

View File

@@ -1,8 +1,22 @@
GameProject {
ID "Autorun"
ID "GTG-Autorun"
GUID "68CB13E78DD0129D"
TITLE "Autorun"
Dependencies {
"58D0FB3206B6F859"
}
Configurations {
GameProjectConfig PC {
}
GameProjectConfig XBOX_ONE {
}
GameProjectConfig XBOX_SERIES {
}
GameProjectConfig PS4 {
}
GameProjectConfig PS5 {
}
GameProjectConfig HEADLESS {
}
}
}

Binary file not shown.

BIN
thumbnail.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

View File

@@ -1,17 +0,0 @@
MetaFileClass {
Name "{BEF094A5F7F3211C}worlds/GameMaster/GM_Eden.ent"
Configurations {
ENTResourceClass PC {
}
ENTResourceClass XBOX_ONE : PC {
}
ENTResourceClass XBOX_SERIES : PC {
}
ENTResourceClass PS4 : PC {
}
ENTResourceClass PS5 : PC {
}
ENTResourceClass HEADLESS : PC {
}
}
}