V 0.7
This commit is contained in:
19
Configs/ControlHints/AvailableActions.conf
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19
Configs/ControlHints/AvailableActions.conf
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SCR_AvailableActionsDisplay {
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m_aActions {
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SCR_AvailableActionContext "{68CF05AC5427260F}" {
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m_iTimeForHide 5000
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m_iTimeToShow 5000
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m_aConditions {
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SCR_ORCondition "{68CF05AD7A4D2446}" {
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m_aConditions {
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SCR_CharacterSprintingCondition "{68CF05AD4CFC6A7D}" {
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}
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}
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}
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}
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m_sTag "SCR_Autorun"
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m_sAction "SCR_Autorun"
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m_sName "Autorun"
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}
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}
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}
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17
Configs/ControlHints/AvailableActions.conf.meta
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17
Configs/ControlHints/AvailableActions.conf.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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Name "{80CC0413DDBDFCB9}Configs/ControlHints/AvailableActions.conf"
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Configurations {
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CONFResourceClass PC {
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}
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CONFResourceClass XBOX_ONE : PC {
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}
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CONFResourceClass XBOX_SERIES : PC {
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}
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CONFResourceClass PS4 : PC {
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}
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CONFResourceClass PS5 : PC {
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}
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CONFResourceClass HEADLESS : PC {
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}
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}
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}
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37
Configs/System/chimeraInputCommon.conf
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37
Configs/System/chimeraInputCommon.conf
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ActionManager {
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Actions {
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Action SCR_Autorun {
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InputSource InputSourceSum "{68CF05B2CDF32CE3}" {
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Sources {
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InputSourceValue "{68CF05B2D647AF8F}" {
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FilterPreset "pressed"
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Input "keyboard:KC_RCONTROL"
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Filter InputFilterPressed "{68CF05B2DB8E153F}" {
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}
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}
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InputSourceCombo "{68CF05B386B56BF6}" {
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Sources {
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InputSourceValue "{68CF05B028ABF55C}" {
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Input "gamepad0:shoulder_right"
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Filter InputFilterHold "{68CF05B008688BFF}" {
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}
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}
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InputSourceValue "{68CF05B03B9367DA}" {
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Input "gamepad0:x"
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Filter InputFilterClick "{68CF05B01E6FB93B}" {
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}
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}
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}
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}
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}
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}
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}
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}
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Contexts {
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ActionContext CharacterMovementContext {
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ActionRefs +{
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"SCR_Autorun"
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}
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}
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}
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}
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17
Configs/System/chimeraInputCommon.conf.meta
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17
Configs/System/chimeraInputCommon.conf.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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Name "{795184CF9AD764DB}Configs/System/chimeraInputCommon.conf"
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Configurations {
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CONFResourceClass PC {
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}
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CONFResourceClass XBOX_ONE : PC {
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}
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CONFResourceClass XBOX_SERIES : PC {
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}
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CONFResourceClass PS4 : PC {
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}
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CONFResourceClass PS5 : PC {
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}
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CONFResourceClass HEADLESS : PC {
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}
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}
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}
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15
Configs/System/keyBindingMenu.conf
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15
Configs/System/keyBindingMenu.conf
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SCR_KeyBindingMenuConfig {
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m_KeyBindingCategories {
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SCR_KeyBindingCategory "{68CF05B05A034F4A}" {
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m_sName "GTG"
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m_sDisplayName "GTG"
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m_KeyBindingEntries {
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SCR_KeyBindingEntry "{68CF05B0B1F4D2F4}" {
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m_sActionName "SCR_Autorun"
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m_sDisplayName "Autorun"
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m_sPreset "pressed"
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}
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}
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}
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}
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}
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17
Configs/System/keyBindingMenu.conf.meta
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17
Configs/System/keyBindingMenu.conf.meta
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MetaFileClass {
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Name "{4EE7794C9A3F11EF}Configs/System/keyBindingMenu.conf"
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Configurations {
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CONFResourceClass PC {
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}
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CONFResourceClass XBOX_ONE : PC {
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}
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CONFResourceClass XBOX_SERIES : PC {
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}
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CONFResourceClass PS4 : PC {
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}
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CONFResourceClass PS5 : PC {
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}
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CONFResourceClass HEADLESS : PC {
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}
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}
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}
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7
Prefabs/Characters/Core/Character_Base.et
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7
Prefabs/Characters/Core/Character_Base.et
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SCR_ChimeraCharacter {
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ID "520EC961A090B1EE"
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components {
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SCR_AutorunComponent "{68CF05AF20419949}" {
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}
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}
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}
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17
Prefabs/Characters/Core/Character_Base.et.meta
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17
Prefabs/Characters/Core/Character_Base.et.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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Name "{37578B1666981FCE}Prefabs/Characters/Core/Character_Base.et"
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Configurations {
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EntityTemplateResourceClass PC {
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}
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EntityTemplateResourceClass XBOX_ONE : PC {
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}
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EntityTemplateResourceClass XBOX_SERIES : PC {
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}
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EntityTemplateResourceClass PS4 : PC {
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}
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EntityTemplateResourceClass PS5 : PC {
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}
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EntityTemplateResourceClass HEADLESS : PC {
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}
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}
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}
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17
Scripts.meta
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17
Scripts.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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Name "{5BE22D4A02273A1F}Scripts"
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Configurations {
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FolderResourceClass PC {
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}
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FolderResourceClass XBOX_ONE : PC {
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}
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FolderResourceClass XBOX_SERIES : PC {
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}
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FolderResourceClass PS4 : PC {
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}
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FolderResourceClass PS5 : PC {
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}
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FolderResourceClass HEADLESS : PC {
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}
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}
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}
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17
Scripts/Game.meta
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17
Scripts/Game.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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Name "{B92491157EA3E4AD}Scripts/Game"
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Configurations {
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FolderResourceClass PC {
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}
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FolderResourceClass XBOX_ONE : PC {
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}
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FolderResourceClass XBOX_SERIES : PC {
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}
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FolderResourceClass PS4 : PC {
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}
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FolderResourceClass PS5 : PC {
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}
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FolderResourceClass HEADLESS : PC {
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}
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}
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}
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64
Scripts/Game/GTGAutorun/SCR_AutorunComponent.c
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64
Scripts/Game/GTGAutorun/SCR_AutorunComponent.c
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@@ -0,0 +1,64 @@
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[ComponentEditorProps(category: "GameScripted/Character", description: "Erlaubt automatisches Laufen/Rennen")]
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class SCR_AutorunComponentClass: ScriptComponentClass
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{
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}
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class SCR_AutorunComponent: ScriptComponent
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{
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protected bool m_bIsAutorunEnabled = false;
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protected SCR_CharacterControllerComponent m_CharacterController;
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protected InputManager m_InputManager;
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protected void OnAutorunPressed()
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{
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m_bIsAutorunEnabled = !m_bIsAutorunEnabled;
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}
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protected void OnLifeStateChangedCallback()
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{
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m_bIsAutorunEnabled = false;
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}
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protected void OnControlledByPlayerCallback(IEntity owner, bool controlled)
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{
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m_bIsAutorunEnabled = false;
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}
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protected void OnPrepareControlsCallback(IEntity owner, ActionManager am, float dt, bool player)
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{
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if (!m_bIsAutorunEnabled)
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return;
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// Autorun abbrechen, wenn: Kontext inaktiv, Karte offen oder Spieler bewegt sich manuell (W/S/A/D)
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if (!m_InputManager.IsContextActive("CharacterMovementContext") ||
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am.GetActionTriggered("GadgetMap") ||
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Math.AbsFloat(m_InputManager.GetActionValue("CharacterForward")) >= 0.75 ||
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Math.AbsFloat(m_InputManager.GetActionValue("CharacterRight")) >= 0.75)
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{
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m_bIsAutorunEnabled = false;
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return;
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}
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// Bewegungswerte zwingen (Laufen + Rennen)
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m_InputManager.SetActionValue("CharacterForward", 1.0);
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m_InputManager.SetActionValue("CharacterSprint", 1.0);
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}
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override void OnPostInit(IEntity owner)
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{
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m_CharacterController = SCR_CharacterControllerComponent.Cast(owner.FindComponent(SCR_CharacterControllerComponent));
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if (!m_CharacterController)
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{
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Print("[SCR_Autorun] Kein SCR_CharacterControllerComponent gefunden! Mod funktioniert nicht.", LogLevel.WARNING);
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return;
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}
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m_InputManager = GetGame().GetInputManager();
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// Events abonnieren
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m_CharacterController.m_OnPrepareControls.Insert(OnPrepareControlsCallback);
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// Action Listener (Der Name "SCR_Autorun" muss mit der Input-Config übereinstimmen!)
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m_InputManager.AddActionListener("SCR_Autorun", EActionTrigger.DOWN, OnAutorunPressed);
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}
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}
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void OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player);
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typedef func OnPrepareControls;
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typedef ScriptInvokerBase<OnPrepareControls> OnPrepareControlsInvoker;
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modded class SCR_CharacterControllerComponent
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{
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ref OnPrepareControlsInvoker m_OnPrepareControls = new OnPrepareControlsInvoker();
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protected override void OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player)
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{
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super.OnPrepareControls(owner, am, dt, player);
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m_OnPrepareControls.Invoke(owner, am, dt, player);
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}
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}
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2
UserMaps.desc
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2
UserMaps.desc
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@@ -0,0 +1,2 @@
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UserMapDescClass {
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}
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8
addon.gproj
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8
addon.gproj
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GameProject {
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ID "Autorun"
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GUID "68CB13E78DD0129D"
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TITLE "Autorun"
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Dependencies {
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"58D0FB3206B6F859"
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}
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}
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BIN
resourceDatabase.rdb
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BIN
resourceDatabase.rdb
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Binary file not shown.
BIN
worlds/GameMaster/GM_Eden.ent
Normal file
BIN
worlds/GameMaster/GM_Eden.ent
Normal file
Binary file not shown.
17
worlds/GameMaster/GM_Eden.ent.meta
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17
worlds/GameMaster/GM_Eden.ent.meta
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MetaFileClass {
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Name "{BEF094A5F7F3211C}worlds/GameMaster/GM_Eden.ent"
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Configurations {
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ENTResourceClass PC {
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}
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ENTResourceClass XBOX_ONE : PC {
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}
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ENTResourceClass XBOX_SERIES : PC {
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}
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ENTResourceClass PS4 : PC {
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}
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ENTResourceClass PS5 : PC {
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}
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ENTResourceClass HEADLESS : PC {
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}
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}
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}
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