Files
GTG-VoiceRange/scripts/Game/VON/SCR_VoiceRangeController.c
2026-03-13 13:27:47 +01:00

163 lines
5.9 KiB
C

[ComponentEditorProps(category: "GameScripted/", description: "Voice Range Controller (Per Meter)")]
class SCR_VoiceRangeControllerClass: ScriptComponentClass {}
class SCR_VoiceRangeController: ScriptComponent {
[Attribute("25", UIWidgets.Slider, "Start-Reichweite in Metern", "1 100 1")]
protected int m_iCurrentRange;
[Attribute("1", UIWidgets.Slider, "Minimale Reichweite", "1 100 1")]
protected int m_iMinRange;
[Attribute("100", UIWidgets.Slider, "Maximale Reichweite", "1 100 1")]
protected int m_iMaxRange;
[Attribute("1", UIWidgets.Slider, "Schrittgroesse (Meter pro Tastendruck)", "1 50 1")]
protected int m_iStepSize;
protected IEntity m_RangeRingEntity;
protected int m_iLastInputTime = 0;
static SCR_VoiceRangeController GetInstance() {
if (!GetGame().GetPlayerController()) return null;
return SCR_VoiceRangeController.Cast(GetGame().GetPlayerController().FindComponent(SCR_VoiceRangeController));
}
override void OnPostInit(IEntity owner) {
super.OnPostInit(owner);
SetEventMask(owner, EntityEvent.INIT);
}
protected override void EOnInit(IEntity owner) {
// Wir warten 1 Sekunde (1000ms), bevor wir die Tasten registrieren,
// damit der PlayerController garantiert vollständig geladen ist.
GetGame().GetCallqueue().CallLater(RegisterInputs, 1000, false, owner);
}
void RegisterInputs(IEntity owner) {
PlayerController pc = PlayerController.Cast(owner);
if (!pc) return;
// Sind wir der lokale Spieler an diesem PC?
if (pc != GetGame().GetPlayerController()) {
return;
}
InputManager inputManager = GetGame().GetInputManager();
if (!inputManager) {
Print("GTG Voice: FEHLER - Kein InputManager gefunden!", LogLevel.ERROR);
return;
}
// Tasten registrieren
inputManager.AddActionListener("GTG_RangeUp", EActionTrigger.DOWN, IncreaseRange);
inputManager.AddActionListener("GTG_RangeDown", EActionTrigger.DOWN, DecreaseRange);
Print("GTG Voice: ERFOLG - Tasten registriert und bereit!", LogLevel.WARNING);
}
void IncreaseRange() {
if (System.GetTickCount() < m_iLastInputTime + 250) return;
m_iLastInputTime = System.GetTickCount();
ChangeRange(1);
}
void DecreaseRange() {
if (System.GetTickCount() < m_iLastInputTime + 250) return;
m_iLastInputTime = System.GetTickCount();
ChangeRange(-1);
}
void ChangeRange(int direction) {
int newRange = Math.ClampInt(m_iCurrentRange + (direction * m_iStepSize), m_iMinRange, m_iMaxRange);
if (m_iCurrentRange == newRange) return;
// Wir loggen immer, damit du siehst, ob das Skript arbeitet
Print("GTG Voice: Taste erkannt. Neue Reichweite: " + newRange.ToString(), LogLevel.WARNING);
m_iCurrentRange = newRange;
ApplyRangeToVON();
UpdateUI();
DrawRangeCircle();
}
protected void ApplyRangeToVON() {
PlayerController pc = PlayerController.Cast(GetOwner());
if (!pc) return;
IEntity player = pc.GetControlledEntity();
if (!player) return;
SCR_VONController vonContr = SCR_VONController.Cast(GetOwner().FindComponent(SCR_VONController));
if (!vonContr) return;
typename compType = SCR_VoNNormal;
if (m_iCurrentRange <= 15) compType = SCR_VoNWhispering;
else if (m_iCurrentRange >= 50) compType = SCR_VoNLoud;
SCR_VoNComponent newVonComp = SCR_VoNComponent.Cast(player.FindComponent(compType));
if (newVonComp) {
vonContr.SetVONComponent(newVonComp);
vonContr.SetVONProximityToggle(false);
vonContr.SetVONProximityToggle(true);
}
}
void UpdateUI() {
SCR_HUDManagerComponent hud = SCR_HUDManagerComponent.Cast(GetOwner().FindComponent(SCR_HUDManagerComponent));
if (!hud) return;
SCR_VoiceRangeDisplay display = SCR_VoiceRangeDisplay.Cast(hud.FindInfoDisplay(SCR_VoiceRangeDisplay));
if (display) display.UpdateRangeText(m_iCurrentRange);
}
void DrawRangeCircle()
{
PlayerController pc = PlayerController.Cast(GetOwner());
// Sicherheitscheck: Nur beim lokalen Spieler zeichnen
if (!pc || pc != GetGame().GetPlayerController()) return;
IEntity player = pc.GetControlledEntity();
if (!player) return;
if (m_RangeRingEntity)
{
SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
m_RangeRingEntity = null;
}
vector playerPos = player.GetOrigin();
playerPos[1] = playerPos[1] + 0.1;
EntitySpawnParams params = new EntitySpawnParams();
params.TransformMode = ETransformMode.WORLD;
params.Transform[3] = playerPos;
ResourceName ringPrefab = "{E95CB8F4C4B2C210}Prefabs/Decals/Markings/Runway/Decal_Helipad_01.et";
Resource res = Resource.Load(ringPrefab);
if (res && res.IsValid())
{
m_RangeRingEntity = GetGame().SpawnEntityPrefab(res, GetGame().GetWorld(), params);
if (m_RangeRingEntity)
{
float baseSize = 5.0;
float finalScale = m_iCurrentRange / baseSize;
m_RangeRingEntity.SetScale(finalScale);
Print(string.Format("GTG Voice: Meter %1 -> Scale gesetzt auf %2", m_iCurrentRange, finalScale), LogLevel.WARNING);
}
}
GetGame().GetCallqueue().Remove(HideRangeCircle);
GetGame().GetCallqueue().CallLater(HideRangeCircle, 2000, false);
}
// DIESE FUNKTION HAT GEFEHLT:
void HideRangeCircle() {
if (m_RangeRingEntity) {
SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
m_RangeRingEntity = null;
}
}
}