V 0.5.9
This commit is contained in:
@@ -8,10 +8,15 @@ SCR_ChimeraCharacter {
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}
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}
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SCR_VoNLoud "{68D6FBB9294FC854}" {
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Filename "{B4C3941EC8B2AD20}Sounds/VON/von.acp"
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}
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SCR_VoNNormal "{68D6FBB92B468B18}" {
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Filename "{B4C3941EC8B2AD20}Sounds/VON/von.acp"
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}
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SCR_VoNWhispering "{68D6FBB92DA4FA57}" {
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Filename "{B4C3941EC8B2AD20}Sounds/VON/von.acp"
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}
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SCR_VoiceRangeController "{68DAC15F00FE077A}" {
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}
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}
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}
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@@ -3,7 +3,7 @@ SCR_PlayerController {
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components {
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SCR_HUDManagerComponent "{2FDC275D9EBCDB8B}" {
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InfoDisplays {
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SCR_VoiceRangeDisplay "{68D6FBB914C425E5}" {
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SCR_VoiceRangeDisplay "{68DAC15CFD8822E9}" {
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}
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}
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}
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Binary file not shown.
@@ -15,10 +15,7 @@ class SCR_VoiceRangeController: ScriptComponent {
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[Attribute("1", UIWidgets.Slider, "Schrittgroesse (Meter pro Tastendruck)", "1 50 1")]
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protected int m_iStepSize;
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// Speichert das echte Ring-Objekt (Decal) in der Spielwelt
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protected IEntity m_RangeRingEntity;
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// Timer für den Cooldown (verhindert das +1 / -1 Springen bei analogen Tasten)
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protected int m_iLastInputTime = 0;
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static SCR_VoiceRangeController GetInstance() {
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@@ -32,127 +29,131 @@ class SCR_VoiceRangeController: ScriptComponent {
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}
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protected override void EOnInit(IEntity owner) {
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if (!GetGame().GetInputManager()) return;
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// Wir warten 1 Sekunde (1000ms), bevor wir die Tasten registrieren,
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// damit der PlayerController garantiert vollständig geladen ist.
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GetGame().GetCallqueue().CallLater(RegisterInputs, 1000, false, owner);
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}
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void RegisterInputs(IEntity owner) {
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PlayerController pc = PlayerController.Cast(owner);
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if (!pc) return;
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// Sind wir der lokale Spieler an diesem PC?
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if (pc != GetGame().GetPlayerController()) {
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return;
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}
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InputManager inputManager = GetGame().GetInputManager();
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if (!inputManager) {
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Print("GTG Voice: FEHLER - Kein InputManager gefunden!", LogLevel.ERROR);
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return;
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}
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// HIER STEHEN DIE NAMEN DER ACTIONS
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GetGame().GetInputManager().AddActionListener("GTG_RangeUp", EActionTrigger.DOWN, IncreaseRange);
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GetGame().GetInputManager().AddActionListener("GTG_RangeDown", EActionTrigger.DOWN, DecreaseRange);
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// Tasten registrieren
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inputManager.AddActionListener("GTG_RangeUp", EActionTrigger.DOWN, IncreaseRange);
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inputManager.AddActionListener("GTG_RangeDown", EActionTrigger.DOWN, DecreaseRange);
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Print("GTG Voice: ERFOLG - Tasten registriert und bereit!", LogLevel.WARNING);
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}
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void IncreaseRange() {
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// Blockiert den Input, wenn seit dem letzten Druck nicht mind. 250ms vergangen sind
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if (System.GetTickCount() < m_iLastInputTime + 250) return;
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m_iLastInputTime = System.GetTickCount(); // Speichert die aktuelle Zeit
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Print("GTG Voice: PLUS gedrueckt!", LogLevel.WARNING);
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m_iLastInputTime = System.GetTickCount();
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ChangeRange(1);
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}
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void DecreaseRange() {
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// Blockiert den Input auch hier für 250ms
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if (System.GetTickCount() < m_iLastInputTime + 250) return;
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m_iLastInputTime = System.GetTickCount();
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Print("GTG Voice: MINUS gedrueckt!", LogLevel.WARNING);
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ChangeRange(-1);
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}
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void ChangeRange(int direction) {
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int newRange = Math.ClampInt(m_iCurrentRange + (direction * m_iStepSize), m_iMinRange, m_iMaxRange);
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if (m_iCurrentRange == newRange) return;
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// Wir loggen immer, damit du siehst, ob das Skript arbeitet
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Print("GTG Voice: Taste erkannt. Neue Reichweite: " + newRange.ToString(), LogLevel.WARNING);
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m_iCurrentRange = newRange;
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Print("GTG Voice: Neue Reichweite ist " + m_iCurrentRange.ToString(), LogLevel.WARNING);
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ApplyRangeToVON();
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UpdateUI();
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DrawRangeCircle();
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}
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protected void ApplyRangeToVON() {
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IEntity player = GetGame().GetPlayerController().GetControlledEntity();
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PlayerController pc = PlayerController.Cast(GetOwner());
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if (!pc) return;
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IEntity player = pc.GetControlledEntity();
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if (!player) return;
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SCR_VONController vonContr = SCR_VONController.Cast(GetOwner().FindComponent(SCR_VONController));
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if (!vonContr) return;
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// --- HYBRID LÖSUNG ---
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typename compType = SCR_VoNNormal; // Standard
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if (m_iCurrentRange <= 15) {
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compType = SCR_VoNWhispering;
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} else if (m_iCurrentRange >= 50) {
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compType = SCR_VoNLoud;
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}
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typename compType = SCR_VoNNormal;
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if (m_iCurrentRange <= 15) compType = SCR_VoNWhispering;
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else if (m_iCurrentRange >= 50) compType = SCR_VoNLoud;
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SCR_VoNComponent newVonComp = SCR_VoNComponent.Cast(player.FindComponent(compType));
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if (newVonComp) {
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vonContr.SetVONComponent(newVonComp);
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vonContr.SetVONProximityToggle(false);
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vonContr.SetVONProximityToggle(true);
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}
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}
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void UpdateUI() {
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Print("GTG Voice: Suche HUD Manager...", LogLevel.WARNING);
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SCR_HUDManagerComponent hud = SCR_HUDManagerComponent.Cast(GetOwner().FindComponent(SCR_HUDManagerComponent));
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if (!hud) {
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Print("GTG Voice: FEHLER - HUD Manager nicht auf dem PlayerController gefunden!", LogLevel.ERROR);
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return;
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}
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if (!hud) return;
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Print("GTG Voice: Suche VoiceRangeDisplay...", LogLevel.WARNING);
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SCR_VoiceRangeDisplay display = SCR_VoiceRangeDisplay.Cast(hud.FindInfoDisplay(SCR_VoiceRangeDisplay));
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if (!display) {
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Print("GTG Voice: FEHLER - SCR_VoiceRangeDisplay fehlt in den Info Displays des HUD Managers!", LogLevel.ERROR);
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return;
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}
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Print("GTG Voice: Display gefunden! Sende Text an UI...", LogLevel.WARNING);
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display.UpdateRangeText(m_iCurrentRange);
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if (display) display.UpdateRangeText(m_iCurrentRange);
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}
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void DrawRangeCircle() {
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IEntity player = GetGame().GetPlayerController().GetControlledEntity();
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if (!player) {
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Print("GTG Voice: FEHLER - Kein spielbarer Charakter (Koerper) fuer den Kreis gefunden!", LogLevel.ERROR);
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return;
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}
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void DrawRangeCircle()
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{
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PlayerController pc = PlayerController.Cast(GetOwner());
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// Sicherheitscheck: Nur beim lokalen Spieler zeichnen
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if (!pc || pc != GetGame().GetPlayerController()) return;
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// Wenn schon ein Ring existiert, sofort löschen
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if (m_RangeRingEntity) {
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IEntity player = pc.GetControlledEntity();
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if (!player) return;
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if (m_RangeRingEntity)
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{
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SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
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m_RangeRingEntity = null;
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}
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// 1. Hole absolute Welt-Position der Füße
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vector playerPos = player.GetOrigin();
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playerPos[1] = playerPos[1] + 0.1;
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// 2. Erstelle Spawn-Parameter
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EntitySpawnParams spawnParams = EntitySpawnParams();
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spawnParams.TransformMode = ETransformMode.WORLD;
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spawnParams.Transform[3] = playerPos;
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EntitySpawnParams params = new EntitySpawnParams();
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params.TransformMode = ETransformMode.WORLD;
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params.Transform[3] = playerPos;
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// 3. Spawne das Decal-Prefab
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ResourceName ringPrefab = "{E6268D7D980F8A5D}Prefabs/Props/Military/Compositions/US/Decals/Decal_Helipad_US.et";
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ResourceName ringPrefab = "{E95CB8F4C4B2C210}Prefabs/Decals/Markings/Runway/Decal_Helipad_01.et";
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Resource res = Resource.Load(ringPrefab);
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if (res && res.IsValid()) {
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m_RangeRingEntity = GetGame().SpawnEntityPrefab(res, GetGame().GetWorld(), spawnParams);
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if (res && res.IsValid())
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{
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m_RangeRingEntity = GetGame().SpawnEntityPrefab(res, GetGame().GetWorld(), params);
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if (m_RangeRingEntity) {
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// Skaliere das Objekt passend zu der Meter-Reichweite
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float scale = m_iCurrentRange * 1.0;
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m_RangeRingEntity.SetScale(scale);
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if (m_RangeRingEntity)
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{
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float baseSize = 5.0;
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float finalScale = m_iCurrentRange / baseSize;
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m_RangeRingEntity.SetScale(finalScale);
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Print(string.Format("GTG Voice: Meter %1 -> Scale gesetzt auf %2", m_iCurrentRange, finalScale), LogLevel.WARNING);
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}
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} else {
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Print("GTG Voice: Ring Prefab konnte nicht geladen werden!", LogLevel.ERROR);
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}
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// Nach 2 Sekunden restlos aus der Welt löschen
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GetGame().GetCallqueue().Remove(HideRangeCircle);
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GetGame().GetCallqueue().CallLater(HideRangeCircle, 2000, false);
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}
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// DIESE FUNKTION HAT GEFEHLT:
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void HideRangeCircle() {
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if (m_RangeRingEntity) {
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SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
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@@ -1,35 +1,56 @@
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class SCR_VoiceRangeDisplay: SCR_InfoDisplay {
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protected TextWidget m_wRangeText;
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protected SCR_FadeUIComponent m_FadeComponent;
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class SCR_VoiceRangeDisplay: SCR_InfoDisplay{
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protected TextWidget m_wRangeText;
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protected SCR_FadeUIComponent m_FadeComponent;
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protected override event void OnStartDraw(IEntity owner) {
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super.OnStartDraw(owner);
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protected override event void OnStartDraw(IEntity owner)
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{
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super.OnStartDraw(owner);
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if (!m_wRoot) {
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m_wRoot = GetGame().GetWorkspace().CreateWidgets("{52CB3045C167E6D8}UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
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if (!m_wRoot) return;
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}
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if (!m_wRoot)
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{
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m_wRoot = GetGame().GetWorkspace().CreateWidgets("{52CB3045C167E6D8}UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
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if (!m_wRoot){
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return;
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}
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}
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m_wRangeText = TextWidget.Cast(m_wRoot.FindAnyWidget("RangeText"));
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if (!m_wRangeText) return;
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m_wRangeText = TextWidget.Cast(m_wRoot.FindAnyWidget("RangeText"));
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if (!m_wRangeText){
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return;
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}
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m_FadeComponent = SCR_FadeUIComponent.Cast(m_wRangeText.FindHandler(SCR_FadeUIComponent));
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m_wRangeText.SetVisible(false);
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}
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void UpdateRangeText(int range) {
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if (!m_wRangeText) {
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Print("GTG Voice: FEHLER - TextWidget 'RangeText' nicht gefunden! Layout-Pfad falsch?", LogLevel.ERROR);
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return;
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}
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m_FadeComponent = SCR_FadeUIComponent.Cast(m_wRangeText.FindHandler(SCR_FadeUIComponent));
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m_wRangeText.SetVisible(false);
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}
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protected void StartFadeOut() {
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if (m_FadeComponent) {
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m_FadeComponent.FadeOut(false);
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} else if (m_wRangeText) {
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m_wRangeText.SetVisible(false);
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}
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}
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void UpdateRangeText(int range)
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{
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if (!m_wRangeText){
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return;
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}
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m_wRangeText.SetText(range.ToString() + "m");
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m_wRangeText.SetVisible(true);
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if (m_FadeComponent)
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{
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m_FadeComponent.FadeIn(true);
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}
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GetGame().GetCallqueue().Remove(StartFadeOut);
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GetGame().GetCallqueue().CallLater(StartFadeOut, 3000, false);
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}
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protected void StartFadeOut()
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{
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if (m_FadeComponent)
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{
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m_FadeComponent.FadeOut(false);
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}
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else if (m_wRangeText)
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{
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m_wRangeText.SetVisible(false);
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}
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}
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}
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