This commit is contained in:
2026-03-13 13:27:47 +01:00
parent cec8cedc19
commit 858a0cff91
5 changed files with 119 additions and 92 deletions

View File

@@ -8,10 +8,15 @@ SCR_ChimeraCharacter {
}
}
SCR_VoNLoud "{68D6FBB9294FC854}" {
Filename "{B4C3941EC8B2AD20}Sounds/VON/von.acp"
}
SCR_VoNNormal "{68D6FBB92B468B18}" {
Filename "{B4C3941EC8B2AD20}Sounds/VON/von.acp"
}
SCR_VoNWhispering "{68D6FBB92DA4FA57}" {
Filename "{B4C3941EC8B2AD20}Sounds/VON/von.acp"
}
SCR_VoiceRangeController "{68DAC15F00FE077A}" {
}
}
}

View File

@@ -3,7 +3,7 @@ SCR_PlayerController {
components {
SCR_HUDManagerComponent "{2FDC275D9EBCDB8B}" {
InfoDisplays {
SCR_VoiceRangeDisplay "{68D6FBB914C425E5}" {
SCR_VoiceRangeDisplay "{68DAC15CFD8822E9}" {
}
}
}

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@@ -15,10 +15,7 @@ class SCR_VoiceRangeController: ScriptComponent {
[Attribute("1", UIWidgets.Slider, "Schrittgroesse (Meter pro Tastendruck)", "1 50 1")]
protected int m_iStepSize;
// Speichert das echte Ring-Objekt (Decal) in der Spielwelt
protected IEntity m_RangeRingEntity;
// Timer für den Cooldown (verhindert das +1 / -1 Springen bei analogen Tasten)
protected int m_iLastInputTime = 0;
static SCR_VoiceRangeController GetInstance() {
@@ -32,127 +29,131 @@ class SCR_VoiceRangeController: ScriptComponent {
}
protected override void EOnInit(IEntity owner) {
if (!GetGame().GetInputManager()) return;
// Wir warten 1 Sekunde (1000ms), bevor wir die Tasten registrieren,
// damit der PlayerController garantiert vollständig geladen ist.
GetGame().GetCallqueue().CallLater(RegisterInputs, 1000, false, owner);
}
void RegisterInputs(IEntity owner) {
PlayerController pc = PlayerController.Cast(owner);
if (!pc) return;
// Sind wir der lokale Spieler an diesem PC?
if (pc != GetGame().GetPlayerController()) {
return;
}
InputManager inputManager = GetGame().GetInputManager();
if (!inputManager) {
Print("GTG Voice: FEHLER - Kein InputManager gefunden!", LogLevel.ERROR);
return;
}
// HIER STEHEN DIE NAMEN DER ACTIONS
GetGame().GetInputManager().AddActionListener("GTG_RangeUp", EActionTrigger.DOWN, IncreaseRange);
GetGame().GetInputManager().AddActionListener("GTG_RangeDown", EActionTrigger.DOWN, DecreaseRange);
// Tasten registrieren
inputManager.AddActionListener("GTG_RangeUp", EActionTrigger.DOWN, IncreaseRange);
inputManager.AddActionListener("GTG_RangeDown", EActionTrigger.DOWN, DecreaseRange);
Print("GTG Voice: ERFOLG - Tasten registriert und bereit!", LogLevel.WARNING);
}
void IncreaseRange() {
// Blockiert den Input, wenn seit dem letzten Druck nicht mind. 250ms vergangen sind
if (System.GetTickCount() < m_iLastInputTime + 250) return;
m_iLastInputTime = System.GetTickCount(); // Speichert die aktuelle Zeit
Print("GTG Voice: PLUS gedrueckt!", LogLevel.WARNING);
m_iLastInputTime = System.GetTickCount();
ChangeRange(1);
}
void DecreaseRange() {
// Blockiert den Input auch hier für 250ms
if (System.GetTickCount() < m_iLastInputTime + 250) return;
m_iLastInputTime = System.GetTickCount();
Print("GTG Voice: MINUS gedrueckt!", LogLevel.WARNING);
ChangeRange(-1);
}
void ChangeRange(int direction) {
int newRange = Math.ClampInt(m_iCurrentRange + (direction * m_iStepSize), m_iMinRange, m_iMaxRange);
if (m_iCurrentRange == newRange) return;
// Wir loggen immer, damit du siehst, ob das Skript arbeitet
Print("GTG Voice: Taste erkannt. Neue Reichweite: " + newRange.ToString(), LogLevel.WARNING);
m_iCurrentRange = newRange;
Print("GTG Voice: Neue Reichweite ist " + m_iCurrentRange.ToString(), LogLevel.WARNING);
ApplyRangeToVON();
UpdateUI();
DrawRangeCircle();
}
protected void ApplyRangeToVON() {
IEntity player = GetGame().GetPlayerController().GetControlledEntity();
PlayerController pc = PlayerController.Cast(GetOwner());
if (!pc) return;
IEntity player = pc.GetControlledEntity();
if (!player) return;
SCR_VONController vonContr = SCR_VONController.Cast(GetOwner().FindComponent(SCR_VONController));
if (!vonContr) return;
// --- HYBRID LÖSUNG ---
typename compType = SCR_VoNNormal; // Standard
if (m_iCurrentRange <= 15) {
compType = SCR_VoNWhispering;
} else if (m_iCurrentRange >= 50) {
compType = SCR_VoNLoud;
}
typename compType = SCR_VoNNormal;
if (m_iCurrentRange <= 15) compType = SCR_VoNWhispering;
else if (m_iCurrentRange >= 50) compType = SCR_VoNLoud;
SCR_VoNComponent newVonComp = SCR_VoNComponent.Cast(player.FindComponent(compType));
if (newVonComp) {
vonContr.SetVONComponent(newVonComp);
vonContr.SetVONProximityToggle(false);
vonContr.SetVONProximityToggle(true);
}
}
void UpdateUI() {
Print("GTG Voice: Suche HUD Manager...", LogLevel.WARNING);
SCR_HUDManagerComponent hud = SCR_HUDManagerComponent.Cast(GetOwner().FindComponent(SCR_HUDManagerComponent));
if (!hud) {
Print("GTG Voice: FEHLER - HUD Manager nicht auf dem PlayerController gefunden!", LogLevel.ERROR);
return;
}
if (!hud) return;
Print("GTG Voice: Suche VoiceRangeDisplay...", LogLevel.WARNING);
SCR_VoiceRangeDisplay display = SCR_VoiceRangeDisplay.Cast(hud.FindInfoDisplay(SCR_VoiceRangeDisplay));
if (!display) {
Print("GTG Voice: FEHLER - SCR_VoiceRangeDisplay fehlt in den Info Displays des HUD Managers!", LogLevel.ERROR);
return;
}
Print("GTG Voice: Display gefunden! Sende Text an UI...", LogLevel.WARNING);
display.UpdateRangeText(m_iCurrentRange);
if (display) display.UpdateRangeText(m_iCurrentRange);
}
void DrawRangeCircle() {
IEntity player = GetGame().GetPlayerController().GetControlledEntity();
if (!player) {
Print("GTG Voice: FEHLER - Kein spielbarer Charakter (Koerper) fuer den Kreis gefunden!", LogLevel.ERROR);
return;
}
void DrawRangeCircle()
{
PlayerController pc = PlayerController.Cast(GetOwner());
// Sicherheitscheck: Nur beim lokalen Spieler zeichnen
if (!pc || pc != GetGame().GetPlayerController()) return;
// Wenn schon ein Ring existiert, sofort löschen
if (m_RangeRingEntity) {
IEntity player = pc.GetControlledEntity();
if (!player) return;
if (m_RangeRingEntity)
{
SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
m_RangeRingEntity = null;
}
// 1. Hole absolute Welt-Position der Füße
vector playerPos = player.GetOrigin();
playerPos[1] = playerPos[1] + 0.1;
// 2. Erstelle Spawn-Parameter
EntitySpawnParams spawnParams = EntitySpawnParams();
spawnParams.TransformMode = ETransformMode.WORLD;
spawnParams.Transform[3] = playerPos;
EntitySpawnParams params = new EntitySpawnParams();
params.TransformMode = ETransformMode.WORLD;
params.Transform[3] = playerPos;
// 3. Spawne das Decal-Prefab
ResourceName ringPrefab = "{E6268D7D980F8A5D}Prefabs/Props/Military/Compositions/US/Decals/Decal_Helipad_US.et";
ResourceName ringPrefab = "{E95CB8F4C4B2C210}Prefabs/Decals/Markings/Runway/Decal_Helipad_01.et";
Resource res = Resource.Load(ringPrefab);
if (res && res.IsValid()) {
m_RangeRingEntity = GetGame().SpawnEntityPrefab(res, GetGame().GetWorld(), spawnParams);
if (res && res.IsValid())
{
m_RangeRingEntity = GetGame().SpawnEntityPrefab(res, GetGame().GetWorld(), params);
if (m_RangeRingEntity) {
// Skaliere das Objekt passend zu der Meter-Reichweite
float scale = m_iCurrentRange * 1.0;
m_RangeRingEntity.SetScale(scale);
if (m_RangeRingEntity)
{
float baseSize = 5.0;
float finalScale = m_iCurrentRange / baseSize;
m_RangeRingEntity.SetScale(finalScale);
Print(string.Format("GTG Voice: Meter %1 -> Scale gesetzt auf %2", m_iCurrentRange, finalScale), LogLevel.WARNING);
}
} else {
Print("GTG Voice: Ring Prefab konnte nicht geladen werden!", LogLevel.ERROR);
}
// Nach 2 Sekunden restlos aus der Welt löschen
GetGame().GetCallqueue().Remove(HideRangeCircle);
GetGame().GetCallqueue().CallLater(HideRangeCircle, 2000, false);
}
// DIESE FUNKTION HAT GEFEHLT:
void HideRangeCircle() {
if (m_RangeRingEntity) {
SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);

View File

@@ -1,35 +1,56 @@
class SCR_VoiceRangeDisplay: SCR_InfoDisplay {
protected TextWidget m_wRangeText;
protected SCR_FadeUIComponent m_FadeComponent;
class SCR_VoiceRangeDisplay: SCR_InfoDisplay{
protected TextWidget m_wRangeText;
protected SCR_FadeUIComponent m_FadeComponent;
protected override event void OnStartDraw(IEntity owner) {
super.OnStartDraw(owner);
protected override event void OnStartDraw(IEntity owner)
{
super.OnStartDraw(owner);
if (!m_wRoot) {
m_wRoot = GetGame().GetWorkspace().CreateWidgets("{52CB3045C167E6D8}UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
if (!m_wRoot) return;
}
if (!m_wRoot)
{
m_wRoot = GetGame().GetWorkspace().CreateWidgets("{52CB3045C167E6D8}UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
if (!m_wRoot){
return;
}
}
m_wRangeText = TextWidget.Cast(m_wRoot.FindAnyWidget("RangeText"));
if (!m_wRangeText) return;
m_wRangeText = TextWidget.Cast(m_wRoot.FindAnyWidget("RangeText"));
if (!m_wRangeText){
return;
}
m_FadeComponent = SCR_FadeUIComponent.Cast(m_wRangeText.FindHandler(SCR_FadeUIComponent));
m_wRangeText.SetVisible(false);
}
void UpdateRangeText(int range) {
if (!m_wRangeText) {
Print("GTG Voice: FEHLER - TextWidget 'RangeText' nicht gefunden! Layout-Pfad falsch?", LogLevel.ERROR);
return;
}
m_FadeComponent = SCR_FadeUIComponent.Cast(m_wRangeText.FindHandler(SCR_FadeUIComponent));
m_wRangeText.SetVisible(false);
}
protected void StartFadeOut() {
if (m_FadeComponent) {
m_FadeComponent.FadeOut(false);
} else if (m_wRangeText) {
m_wRangeText.SetVisible(false);
}
}
void UpdateRangeText(int range)
{
if (!m_wRangeText){
return;
}
m_wRangeText.SetText(range.ToString() + "m");
m_wRangeText.SetVisible(true);
if (m_FadeComponent)
{
m_FadeComponent.FadeIn(true);
}
GetGame().GetCallqueue().Remove(StartFadeOut);
GetGame().GetCallqueue().CallLater(StartFadeOut, 3000, false);
}
protected void StartFadeOut()
{
if (m_FadeComponent)
{
m_FadeComponent.FadeOut(false);
}
else if (m_wRangeText)
{
m_wRangeText.SetVisible(false);
}
}
}