V 0.4
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@@ -64,8 +64,6 @@ class SCR_VoiceRangeController: ScriptComponent {
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if (!vonContr) return;
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// --- HYBRID LÖSUNG ---
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// Da die Engine "pro Meter" im echten Voice-Chat nicht zulässt,
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// ordnen wir die Meterzahl im Hintergrund den 3 Komponenten zu.
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typename compType = SCR_VoNNormal; // Standard
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if (m_iCurrentRange <= 15) {
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@@ -6,7 +6,6 @@ class SCR_VoiceRangeDisplay: SCR_InfoDisplay {
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super.OnStartDraw(owner);
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if (!m_wRoot) {
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// Passe den Pfad zu deiner UI Layout-Datei an
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m_wRoot = GetGame().GetWorkspace().CreateWidgets("68D6F5422C10ACFC/UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
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if (!m_wRoot) return;
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}
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