V 0.5
This commit is contained in:
14
Configs/ControlHints/AvailableActions.conf
Normal file
14
Configs/ControlHints/AvailableActions.conf
Normal file
@@ -0,0 +1,14 @@
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SCR_AvailableActionsDisplay {
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m_aActions {
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SCR_AvailableActionContext "{68D6FBBC15855FA5}" {
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m_sTag "SCR_VoiceRangeUp"
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m_sAction "SCR_VoiceRangeUp"
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m_sName "Reichweite erhöhen"
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}
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SCR_AvailableActionContext "{68D6FBBC798C47B3}" {
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m_sTag "SCR_VoiceRangeDown"
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m_sAction "SCR_VoiceRangeDown"
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m_sName "Reichweite verringern"
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}
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}
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}
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17
Configs/ControlHints/AvailableActions.conf.meta
Normal file
17
Configs/ControlHints/AvailableActions.conf.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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||||
Name "{80CC0413DDBDFCB9}Configs/ControlHints/AvailableActions.conf"
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Configurations {
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CONFResourceClass PC {
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}
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CONFResourceClass XBOX_ONE : PC {
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}
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CONFResourceClass XBOX_SERIES : PC {
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}
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CONFResourceClass PS4 : PC {
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}
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CONFResourceClass PS5 : PC {
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}
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CONFResourceClass HEADLESS : PC {
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}
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}
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}
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57
Configs/System/chimeraInputCommon.conf
Normal file
57
Configs/System/chimeraInputCommon.conf
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@@ -0,0 +1,57 @@
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ActionManager {
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Actions {
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Action SCR_VoiceRangeUp {
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Type Digital
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InputSource InputSourceSum "{68D6FBBD3B92F0A9}" {
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Sources {
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InputSourceValue "{68D6FBBD04A41546}" {
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FilterPreset "pressed"
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Input "keyboard:KC_ADD"
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Filter InputFilterDown "{68D6FBBD15448370}" {
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}
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}
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InputSourceCombo "{68D6FBBD1E1DCEA4}" {
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Sources {
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InputSourceValue "{68D6FBBD65FB75E6}" {
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Input "gamepad0:shoulder_right"
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Filter InputFilterHold "{68D6FBBD74D4254F}" {
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}
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}
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InputSourceValue "{68D6FBBD72AB82E9}" {
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Input "gamepad0:x"
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Filter InputFilterClick "{68D6FBBD7DB89B1E}" {
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}
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}
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}
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}
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}
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}
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}
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Action SCR_VoiceRangeDown {
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Type Digital
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InputSource InputSourceSum "{68D6FBBD58BA9137}" {
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Sources {
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InputSourceValue "{68D6FBBDA234B42A}" {
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Input "keyboard:KC_SUBTRACT"
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Filter InputFilterDown "{68D6FBBD9D2AB21E}" {
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}
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}
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InputSourceCombo "{68D6FBBDE7ADF840}" {
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Sources {
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InputSourceValue "{68D6FBBDE00A1085}" {
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Input "gamepad0:shoulder_right"
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Filter InputFilterHold "{68D6FBBDF7959817}" {
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}
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}
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InputSourceValue "{68D6FBBDF20DB59B}" {
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Input "gamepad0:x"
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Filter InputFilterClick "{68D6FBBDCC27AE10}" {
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}
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}
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}
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}
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}
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}
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}
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}
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}
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17
Configs/System/chimeraInputCommon.conf.meta
Normal file
17
Configs/System/chimeraInputCommon.conf.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
|
||||
Name "{795184CF9AD764DB}Configs/System/chimeraInputCommon.conf"
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Configurations {
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CONFResourceClass PC {
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}
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CONFResourceClass XBOX_ONE : PC {
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}
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CONFResourceClass XBOX_SERIES : PC {
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}
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CONFResourceClass PS4 : PC {
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}
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CONFResourceClass PS5 : PC {
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}
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CONFResourceClass HEADLESS : PC {
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}
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}
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}
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20
Configs/System/keyBindingMenu.conf
Normal file
20
Configs/System/keyBindingMenu.conf
Normal file
@@ -0,0 +1,20 @@
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SCR_KeyBindingMenuConfig {
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m_KeyBindingCategories {
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SCR_KeyBindingCategory "{68D6FBA22F320604}" {
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m_sName "GTG"
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m_sDisplayName "GTG"
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m_KeyBindingEntries {
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SCR_KeyBindingEntry "{68D6FBA228BCCB97}" {
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m_sActionName "SCR_VoiceRangeUp"
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m_sDisplayName "Voicce Range +"
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m_sPreset "pressed"
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}
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SCR_KeyBindingEntry "{68D6FBA207B1F8D9}" {
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m_sActionName "SCR_VoiceRangeDown"
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m_sDisplayName "Voice Range -"
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m_sPreset "pressed"
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}
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}
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}
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}
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}
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17
Configs/System/keyBindingMenu.conf.meta
Normal file
17
Configs/System/keyBindingMenu.conf.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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||||
Name "{4EE7794C9A3F11EF}Configs/System/keyBindingMenu.conf"
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Configurations {
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CONFResourceClass PC {
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}
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CONFResourceClass XBOX_ONE : PC {
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}
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CONFResourceClass XBOX_SERIES : PC {
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}
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CONFResourceClass PS4 : PC {
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}
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CONFResourceClass PS5 : PC {
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}
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CONFResourceClass HEADLESS : PC {
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}
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}
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}
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@@ -0,0 +1,2 @@
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EntityPersistenceConfig {
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}
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@@ -0,0 +1,17 @@
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MetaFileClass {
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Name "{3CEC5D580421E71E}Configs/Systems/Persistence/Configuration/PlayerController.conf"
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Configurations {
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CONFResourceClass PC {
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}
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CONFResourceClass XBOX_ONE : PC {
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}
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CONFResourceClass XBOX_SERIES : PC {
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||||
}
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CONFResourceClass PS4 : PC {
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}
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CONFResourceClass PS5 : PC {
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||||
}
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CONFResourceClass HEADLESS : PC {
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}
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}
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}
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11
Prefabs/Characters/Core/Character_Base.et
Normal file
11
Prefabs/Characters/Core/Character_Base.et
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@@ -0,0 +1,11 @@
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SCR_ChimeraCharacter {
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ID "520EC961A090B1EE"
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components {
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SCR_VoNLoud "{68D6FBB9294FC854}" {
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}
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SCR_VoNNormal "{68D6FBB92B468B18}" {
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}
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SCR_VoNWhispering "{68D6FBB92DA4FA57}" {
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}
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}
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}
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17
Prefabs/Characters/Core/Character_Base.et.meta
Normal file
17
Prefabs/Characters/Core/Character_Base.et.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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||||
Name "{37578B1666981FCE}Prefabs/Characters/Core/Character_Base.et"
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Configurations {
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EntityTemplateResourceClass PC {
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}
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EntityTemplateResourceClass XBOX_ONE : PC {
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}
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EntityTemplateResourceClass XBOX_SERIES : PC {
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}
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EntityTemplateResourceClass PS4 : PC {
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}
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EntityTemplateResourceClass PS5 : PC {
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}
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EntityTemplateResourceClass HEADLESS : PC {
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}
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}
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}
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14
Prefabs/Characters/Core/DefaultPlayerController.et
Normal file
14
Prefabs/Characters/Core/DefaultPlayerController.et
Normal file
@@ -0,0 +1,14 @@
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SCR_PlayerController {
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ID "1A9BA6BEFA06E3B1"
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components {
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SCR_HUDManagerComponent "{2FDC275D9EBCDB8B}" {
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InfoDisplays {
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SCR_VoiceRangeDisplay "{68D6FBB914C425E5}" {
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}
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}
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}
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SCR_VoiceRangeController "{68D6FBA83607BC45}" {
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m_iCurrentRange 10
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}
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}
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}
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17
Prefabs/Characters/Core/DefaultPlayerController.et.meta
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17
Prefabs/Characters/Core/DefaultPlayerController.et.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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||||
Name "{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
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Configurations {
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EntityTemplateResourceClass PC {
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}
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EntityTemplateResourceClass XBOX_ONE : PC {
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}
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EntityTemplateResourceClass XBOX_SERIES : PC {
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}
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EntityTemplateResourceClass PS4 : PC {
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||||
}
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EntityTemplateResourceClass PS5 : PC {
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||||
}
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EntityTemplateResourceClass HEADLESS : PC {
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||||
}
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||||
}
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}
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22
UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout
Normal file
22
UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout
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@@ -0,0 +1,22 @@
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FrameWidgetClass {
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Name "rootFrame"
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{
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TextWidgetClass "{68D6FBBE0B6ABDA5}" {
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Name "RangeText"
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Slot FrameWidgetSlot "{68D6FBBE0B6ABD4F}" {
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PositionX 10
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OffsetLeft 10
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PositionY 639
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OffsetTop 639
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SizeX 100
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OffsetRight -110
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SizeY 30
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OffsetBottom -669
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}
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components {
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SCR_FadeUIComponent "{68D6FBBE57CE5F98}" {
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}
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}
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}
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}
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}
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17
UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout.meta
Normal file
17
UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout.meta
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@@ -0,0 +1,17 @@
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MetaFileClass {
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||||
Name "{52CB3045C167E6D8}UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout"
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Configurations {
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||||
LayoutResourceClass PC {
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}
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LayoutResourceClass XBOX_ONE : PC {
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}
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LayoutResourceClass XBOX_SERIES : PC {
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||||
}
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LayoutResourceClass PS4 : PC {
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||||
}
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LayoutResourceClass PS5 : PC {
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||||
}
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||||
LayoutResourceClass HEADLESS : PC {
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||||
}
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||||
}
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||||
}
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||||
2
UserMaps.desc
Normal file
2
UserMaps.desc
Normal file
@@ -0,0 +1,2 @@
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UserMapDescClass {
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}
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8
addon.gproj
Normal file
8
addon.gproj
Normal file
@@ -0,0 +1,8 @@
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GameProject {
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ID "VoiceRange"
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GUID "68D6F5422C10ACFC"
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TITLE "VoiceRange"
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Dependencies {
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"58D0FB3206B6F859"
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}
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}
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||||
BIN
resourceDatabase.rdb
Normal file
BIN
resourceDatabase.rdb
Normal file
Binary file not shown.
21
scripts/Game/VON/SCR_ModdedVONController.c
Normal file
21
scripts/Game/VON/SCR_ModdedVONController.c
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@@ -0,0 +1,21 @@
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modded class SCR_VONController {
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override void DeactivateVON(EVONTransmitType transmitType = EVONTransmitType.NONE) {
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super.DeactivateVON(transmitType);
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}
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override void SetVONProximityToggle(bool activate) {
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if (!m_VONComp) return;
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if (!m_DirectSpeechEntry || !m_DirectSpeechEntry.IsUsable()) return;
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if (m_bIsToggledDirect == activate) return;
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m_bIsToggledDirect = activate;
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if (activate) {
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ActivateVON(EVONTransmitType.DIRECT);
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} else {
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DeactivateVON(EVONTransmitType.DIRECT);
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}
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m_OnVONActiveToggled.Invoke(m_bIsToggledDirect, false);
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}
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}
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11
scripts/Game/VON/SCR_VoiceComponents.c
Normal file
11
scripts/Game/VON/SCR_VoiceComponents.c
Normal file
@@ -0,0 +1,11 @@
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[ComponentEditorProps(category: "GameScripted/", description: "Whispering VoN component")]
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class SCR_VoNWhisperingClass: SCR_VoNComponentClass {}
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class SCR_VoNWhispering: SCR_VoNComponent {}
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[ComponentEditorProps(category: "GameScripted/", description: "Normal VoN component")]
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class SCR_VoNNormalClass: SCR_VoNComponentClass {}
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class SCR_VoNNormal: SCR_VoNComponent {}
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[ComponentEditorProps(category: "GameScripted/", description: "Loud VoN component")]
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class SCR_VoNLoudClass: SCR_VoNComponentClass {}
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class SCR_VoNLoud: SCR_VoNComponent {}
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121
scripts/Game/VON/SCR_VoiceRangeController.c
Normal file
121
scripts/Game/VON/SCR_VoiceRangeController.c
Normal file
@@ -0,0 +1,121 @@
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[ComponentEditorProps(category: "GameScripted/", description: "Voice Range Controller (Per Meter)")]
|
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class SCR_VoiceRangeControllerClass: ScriptComponentClass {}
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|
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class SCR_VoiceRangeController: ScriptComponent {
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|
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[Attribute("25", UIWidgets.Slider, "Start-Reichweite in Metern", "1 100 1")]
|
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protected int m_iCurrentRange;
|
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|
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[Attribute("1", UIWidgets.Slider, "Minimale Reichweite", "1 100 1")]
|
||||
protected int m_iMinRange;
|
||||
|
||||
[Attribute("100", UIWidgets.Slider, "Maximale Reichweite", "1 100 1")]
|
||||
protected int m_iMaxRange;
|
||||
|
||||
[Attribute("1", UIWidgets.Slider, "Schrittgröße (Meter pro Tastendruck)", "1 50 1")]
|
||||
protected int m_iStepSize;
|
||||
|
||||
protected ref Shape m_RangeCircleShape;
|
||||
|
||||
static SCR_VoiceRangeController GetInstance() {
|
||||
if (!GetGame().GetPlayerController()) return null;
|
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return SCR_VoiceRangeController.Cast(GetGame().GetPlayerController().FindComponent(SCR_VoiceRangeController));
|
||||
}
|
||||
|
||||
void SCR_VoiceRangeController(IEntityComponentSource src, IEntity ent, IEntity parent) {
|
||||
SetEventMask(ent, EntityEvent.INIT);
|
||||
}
|
||||
|
||||
protected override void EOnInit(IEntity owner) {
|
||||
if (!GetGame().GetInputManager()) return;
|
||||
|
||||
// Die Actions, die aufgerufen werden, wenn du + oder - drückst
|
||||
GetGame().GetInputManager().AddActionListener("SCR_VoiceRangeUp", EActionTrigger.DOWN, IncreaseRange);
|
||||
GetGame().GetInputManager().AddActionListener("SCR_VoiceRangeDown", EActionTrigger.DOWN, DecreaseRange);
|
||||
}
|
||||
|
||||
void IncreaseRange() {
|
||||
ChangeRange(1);
|
||||
}
|
||||
|
||||
void DecreaseRange() {
|
||||
ChangeRange(-1);
|
||||
}
|
||||
|
||||
void ChangeRange(int direction) {
|
||||
// Berechnet die neue Reichweite basierend auf der Schrittgröße
|
||||
int newRange = Math.ClampInt(m_iCurrentRange + (direction * m_iStepSize), m_iMinRange, m_iMaxRange);
|
||||
|
||||
// Nichts tun, wenn das Limit bereits erreicht ist
|
||||
if (m_iCurrentRange == newRange) return;
|
||||
|
||||
m_iCurrentRange = newRange;
|
||||
|
||||
ApplyRangeToVON();
|
||||
UpdateUI();
|
||||
DrawRangeCircle();
|
||||
}
|
||||
|
||||
protected void ApplyRangeToVON() {
|
||||
IEntity player = GetGame().GetPlayerController().GetControlledEntity();
|
||||
if (!player) return;
|
||||
|
||||
SCR_VONController vonContr = SCR_VONController.Cast(GetOwner().FindComponent(SCR_VONController));
|
||||
if (!vonContr) return;
|
||||
|
||||
// --- HYBRID LÖSUNG ---
|
||||
// Da die Engine "pro Meter" im echten Voice-Chat nicht zulässt,
|
||||
// ordnen wir die Meterzahl im Hintergrund den 3 Komponenten zu.
|
||||
typename compType = SCR_VoNNormal; // Standard
|
||||
|
||||
if (m_iCurrentRange <= 15) {
|
||||
compType = SCR_VoNWhispering;
|
||||
} else if (m_iCurrentRange >= 50) {
|
||||
compType = SCR_VoNLoud;
|
||||
}
|
||||
|
||||
SCR_VoNComponent newVonComp = SCR_VoNComponent.Cast(player.FindComponent(compType));
|
||||
if (newVonComp) {
|
||||
vonContr.SetVONComponent(newVonComp);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateUI() {
|
||||
SCR_HUDManagerComponent hud = SCR_HUDManagerComponent.Cast(GetOwner().FindComponent(SCR_HUDManagerComponent));
|
||||
if (!hud) return;
|
||||
|
||||
SCR_VoiceRangeDisplay display = SCR_VoiceRangeDisplay.Cast(hud.FindInfoDisplay(SCR_VoiceRangeDisplay));
|
||||
if (display) {
|
||||
// Übergibt die exakte Meterzahl an dein UI
|
||||
display.UpdateRangeText(m_iCurrentRange);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawRangeCircle() {
|
||||
IEntity player = GetGame().GetPlayerController().GetControlledEntity();
|
||||
if (!player) return;
|
||||
|
||||
if (m_RangeCircleShape) {
|
||||
m_RangeCircleShape = null;
|
||||
}
|
||||
|
||||
vector mat[4];
|
||||
player.GetTransform(mat);
|
||||
|
||||
vector boundsMin, boundsMax;
|
||||
player.GetBounds(boundsMin, boundsMax);
|
||||
mat[3][1] = mat[3][1] + boundsMin[1] + 0.1;
|
||||
|
||||
int color = ARGB(200, 50, 150, 255);
|
||||
|
||||
// Zeichnet den Kreis mit dem exakten Radius in Metern (m_iCurrentRange)
|
||||
m_RangeCircleShape = Shape.CreateCylinder(color, ShapeFlags.WIREFRAME | ShapeFlags.TRANSP, mat, m_iCurrentRange, 0.05);
|
||||
|
||||
GetGame().GetCallqueue().Remove(HideRangeCircle);
|
||||
GetGame().GetCallqueue().CallLater(HideRangeCircle, 2000, false);
|
||||
}
|
||||
|
||||
void HideRangeCircle() {
|
||||
m_RangeCircleShape = null;
|
||||
}
|
||||
}
|
||||
43
scripts/Game/VON/SCR_VoiceRangeDisplay.c
Normal file
43
scripts/Game/VON/SCR_VoiceRangeDisplay.c
Normal file
@@ -0,0 +1,43 @@
|
||||
class SCR_VoiceRangeDisplay: SCR_InfoDisplay {
|
||||
protected TextWidget m_wRangeText;
|
||||
protected SCR_FadeUIComponent m_FadeComponent;
|
||||
|
||||
protected override event void OnStartDraw(IEntity owner) {
|
||||
super.OnStartDraw(owner);
|
||||
|
||||
if (!m_wRoot) {
|
||||
// Passe den Pfad zu deiner UI Layout-Datei an
|
||||
m_wRoot = GetGame().GetWorkspace().CreateWidgets("68D6F5422C10ACFC/UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
|
||||
if (!m_wRoot) return;
|
||||
}
|
||||
|
||||
m_wRangeText = TextWidget.Cast(m_wRoot.FindAnyWidget("RangeText"));
|
||||
if (!m_wRangeText) return;
|
||||
|
||||
m_FadeComponent = SCR_FadeUIComponent.Cast(m_wRangeText.FindHandler(SCR_FadeUIComponent));
|
||||
|
||||
m_wRangeText.SetVisible(false);
|
||||
}
|
||||
|
||||
void UpdateRangeText(int range) {
|
||||
if (!m_wRangeText) return;
|
||||
|
||||
m_wRangeText.SetText(range.ToString() + " m");
|
||||
m_wRangeText.SetVisible(true);
|
||||
|
||||
if (m_FadeComponent) {
|
||||
m_FadeComponent.FadeIn(true);
|
||||
}
|
||||
|
||||
GetGame().GetCallqueue().Remove(StartFadeOut);
|
||||
GetGame().GetCallqueue().CallLater(StartFadeOut, 3000, false);
|
||||
}
|
||||
|
||||
protected void StartFadeOut() {
|
||||
if (m_FadeComponent) {
|
||||
m_FadeComponent.FadeOut(false);
|
||||
} else if (m_wRangeText) {
|
||||
m_wRangeText.SetVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
thumbnail.png
Normal file
BIN
thumbnail.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.5 KiB |
BIN
worlds/GameMaster/GM_Cain.ent
Normal file
BIN
worlds/GameMaster/GM_Cain.ent
Normal file
Binary file not shown.
17
worlds/GameMaster/GM_Cain.ent.meta
Normal file
17
worlds/GameMaster/GM_Cain.ent.meta
Normal file
@@ -0,0 +1,17 @@
|
||||
MetaFileClass {
|
||||
Name "{BF1144AB6CB06A9E}worlds/GameMaster/GM_Cain.ent"
|
||||
Configurations {
|
||||
ENTResourceClass PC {
|
||||
}
|
||||
ENTResourceClass XBOX_ONE : PC {
|
||||
}
|
||||
ENTResourceClass XBOX_SERIES : PC {
|
||||
}
|
||||
ENTResourceClass PS4 : PC {
|
||||
}
|
||||
ENTResourceClass PS5 : PC {
|
||||
}
|
||||
ENTResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user