V 0.5.7
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@@ -12,44 +12,58 @@ class SCR_VoiceRangeController: ScriptComponent {
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[Attribute("100", UIWidgets.Slider, "Maximale Reichweite", "1 100 1")]
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protected int m_iMaxRange;
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[Attribute("1", UIWidgets.Slider, "Schrittgröße (Meter pro Tastendruck)", "1 50 1")]
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[Attribute("1", UIWidgets.Slider, "Schrittgroesse (Meter pro Tastendruck)", "1 50 1")]
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protected int m_iStepSize;
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protected ref Shape m_RangeCircleShape;
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// Speichert das echte Ring-Objekt (Decal) in der Spielwelt
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protected IEntity m_RangeRingEntity;
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// Timer für den Cooldown (verhindert das +1 / -1 Springen bei analogen Tasten)
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protected int m_iLastInputTime = 0;
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static SCR_VoiceRangeController GetInstance() {
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if (!GetGame().GetPlayerController()) return null;
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return SCR_VoiceRangeController.Cast(GetGame().GetPlayerController().FindComponent(SCR_VoiceRangeController));
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}
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void SCR_VoiceRangeController(IEntityComponentSource src, IEntity ent, IEntity parent) {
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SetEventMask(ent, EntityEvent.INIT);
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override void OnPostInit(IEntity owner) {
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super.OnPostInit(owner);
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SetEventMask(owner, EntityEvent.INIT);
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}
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protected override void EOnInit(IEntity owner) {
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if (!GetGame().GetInputManager()) return;
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// Die Actions, die aufgerufen werden, wenn du + oder - drückst
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GetGame().GetInputManager().AddActionListener("SCR_VoiceRangeUp", EActionTrigger.DOWN, IncreaseRange);
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GetGame().GetInputManager().AddActionListener("SCR_VoiceRangeDown", EActionTrigger.DOWN, DecreaseRange);
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// HIER STEHEN DIE NAMEN DER ACTIONS
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GetGame().GetInputManager().AddActionListener("GTG_RangeUp", EActionTrigger.DOWN, IncreaseRange);
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GetGame().GetInputManager().AddActionListener("GTG_RangeDown", EActionTrigger.DOWN, DecreaseRange);
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}
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void IncreaseRange() {
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// Blockiert den Input, wenn seit dem letzten Druck nicht mind. 250ms vergangen sind
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if (System.GetTickCount() < m_iLastInputTime + 250) return;
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m_iLastInputTime = System.GetTickCount(); // Speichert die aktuelle Zeit
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Print("GTG Voice: PLUS gedrueckt!", LogLevel.WARNING);
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ChangeRange(1);
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}
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void DecreaseRange() {
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// Blockiert den Input auch hier für 250ms
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if (System.GetTickCount() < m_iLastInputTime + 250) return;
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m_iLastInputTime = System.GetTickCount();
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Print("GTG Voice: MINUS gedrueckt!", LogLevel.WARNING);
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ChangeRange(-1);
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}
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void ChangeRange(int direction) {
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// Berechnet die neue Reichweite basierend auf der Schrittgröße
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int newRange = Math.ClampInt(m_iCurrentRange + (direction * m_iStepSize), m_iMinRange, m_iMaxRange);
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// Nichts tun, wenn das Limit bereits erreicht ist
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if (m_iCurrentRange == newRange) return;
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m_iCurrentRange = newRange;
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Print("GTG Voice: Neue Reichweite ist " + m_iCurrentRange.ToString(), LogLevel.WARNING);
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ApplyRangeToVON();
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UpdateUI();
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@@ -79,41 +93,70 @@ class SCR_VoiceRangeController: ScriptComponent {
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}
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void UpdateUI() {
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Print("GTG Voice: Suche HUD Manager...", LogLevel.WARNING);
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SCR_HUDManagerComponent hud = SCR_HUDManagerComponent.Cast(GetOwner().FindComponent(SCR_HUDManagerComponent));
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if (!hud) return;
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SCR_VoiceRangeDisplay display = SCR_VoiceRangeDisplay.Cast(hud.FindInfoDisplay(SCR_VoiceRangeDisplay));
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if (display) {
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// Übergibt die exakte Meterzahl an dein UI
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display.UpdateRangeText(m_iCurrentRange);
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if (!hud) {
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Print("GTG Voice: FEHLER - HUD Manager nicht auf dem PlayerController gefunden!", LogLevel.ERROR);
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return;
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}
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Print("GTG Voice: Suche VoiceRangeDisplay...", LogLevel.WARNING);
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SCR_VoiceRangeDisplay display = SCR_VoiceRangeDisplay.Cast(hud.FindInfoDisplay(SCR_VoiceRangeDisplay));
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if (!display) {
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Print("GTG Voice: FEHLER - SCR_VoiceRangeDisplay fehlt in den Info Displays des HUD Managers!", LogLevel.ERROR);
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return;
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}
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Print("GTG Voice: Display gefunden! Sende Text an UI...", LogLevel.WARNING);
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display.UpdateRangeText(m_iCurrentRange);
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}
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void DrawRangeCircle() {
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IEntity player = GetGame().GetPlayerController().GetControlledEntity();
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if (!player) return;
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if (m_RangeCircleShape) {
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m_RangeCircleShape = null;
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if (!player) {
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Print("GTG Voice: FEHLER - Kein spielbarer Charakter (Koerper) fuer den Kreis gefunden!", LogLevel.ERROR);
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return;
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}
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vector mat[4];
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player.GetTransform(mat);
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vector boundsMin, boundsMax;
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player.GetBounds(boundsMin, boundsMax);
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mat[3][1] = mat[3][1] + boundsMin[1] + 0.1;
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// Wenn schon ein Ring existiert, sofort löschen
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if (m_RangeRingEntity) {
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SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
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m_RangeRingEntity = null;
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}
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int color = ARGB(200, 50, 150, 255);
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// Zeichnet den Kreis mit dem exakten Radius in Metern (m_iCurrentRange)
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m_RangeCircleShape = Shape.CreateCylinder(color, ShapeFlags.WIREFRAME | ShapeFlags.TRANSP, mat, m_iCurrentRange, 0.05);
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// 1. Hole absolute Welt-Position der Füße
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vector playerPos = player.GetOrigin();
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// 2. Erstelle Spawn-Parameter
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EntitySpawnParams spawnParams = EntitySpawnParams();
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spawnParams.TransformMode = ETransformMode.WORLD;
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spawnParams.Transform[3] = playerPos;
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// 3. Spawne das Decal-Prefab
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ResourceName ringPrefab = "{E6268D7D980F8A5D}Prefabs/Props/Military/Compositions/US/Decals/Decal_Helipad_US.et";
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Resource res = Resource.Load(ringPrefab);
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if (res && res.IsValid()) {
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m_RangeRingEntity = GetGame().SpawnEntityPrefab(res, GetGame().GetWorld(), spawnParams);
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if (m_RangeRingEntity) {
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// Skaliere das Objekt passend zu der Meter-Reichweite
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float scale = m_iCurrentRange * 1.0;
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m_RangeRingEntity.SetScale(scale);
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}
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} else {
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Print("GTG Voice: Ring Prefab konnte nicht geladen werden!", LogLevel.ERROR);
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}
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// Nach 2 Sekunden restlos aus der Welt löschen
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GetGame().GetCallqueue().Remove(HideRangeCircle);
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GetGame().GetCallqueue().CallLater(HideRangeCircle, 2000, false);
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}
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void HideRangeCircle() {
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m_RangeCircleShape = null;
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if (m_RangeRingEntity) {
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SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
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m_RangeRingEntity = null;
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}
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}
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}
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@@ -6,7 +6,7 @@ class SCR_VoiceRangeDisplay: SCR_InfoDisplay {
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super.OnStartDraw(owner);
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if (!m_wRoot) {
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m_wRoot = GetGame().GetWorkspace().CreateWidgets("68D6F5422C10ACFC/UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
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m_wRoot = GetGame().GetWorkspace().CreateWidgets("{52CB3045C167E6D8}UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
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if (!m_wRoot) return;
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}
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@@ -19,18 +19,11 @@ class SCR_VoiceRangeDisplay: SCR_InfoDisplay {
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}
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void UpdateRangeText(int range) {
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if (!m_wRangeText) return;
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m_wRangeText.SetText(range.ToString() + " m");
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m_wRangeText.SetVisible(true);
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if (m_FadeComponent) {
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m_FadeComponent.FadeIn(true);
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if (!m_wRangeText) {
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Print("GTG Voice: FEHLER - TextWidget 'RangeText' nicht gefunden! Layout-Pfad falsch?", LogLevel.ERROR);
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return;
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}
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GetGame().GetCallqueue().Remove(StartFadeOut);
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GetGame().GetCallqueue().CallLater(StartFadeOut, 3000, false);
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}
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}
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protected void StartFadeOut() {
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if (m_FadeComponent) {
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