162 lines
6.1 KiB
C
162 lines
6.1 KiB
C
[ComponentEditorProps(category: "GameScripted/", description: "Voice Range Controller (Per Meter)")]
|
|
class SCR_VoiceRangeControllerClass: ScriptComponentClass {}
|
|
|
|
class SCR_VoiceRangeController: ScriptComponent {
|
|
|
|
[Attribute("25", UIWidgets.Slider, "Start-Reichweite in Metern", "1 100 1")]
|
|
protected int m_iCurrentRange;
|
|
|
|
[Attribute("1", UIWidgets.Slider, "Minimale Reichweite", "1 100 1")]
|
|
protected int m_iMinRange;
|
|
|
|
[Attribute("100", UIWidgets.Slider, "Maximale Reichweite", "1 100 1")]
|
|
protected int m_iMaxRange;
|
|
|
|
[Attribute("1", UIWidgets.Slider, "Schrittgroesse (Meter pro Tastendruck)", "1 50 1")]
|
|
protected int m_iStepSize;
|
|
|
|
// Speichert das echte Ring-Objekt (Decal) in der Spielwelt
|
|
protected IEntity m_RangeRingEntity;
|
|
|
|
// Timer für den Cooldown (verhindert das +1 / -1 Springen bei analogen Tasten)
|
|
protected int m_iLastInputTime = 0;
|
|
|
|
static SCR_VoiceRangeController GetInstance() {
|
|
if (!GetGame().GetPlayerController()) return null;
|
|
return SCR_VoiceRangeController.Cast(GetGame().GetPlayerController().FindComponent(SCR_VoiceRangeController));
|
|
}
|
|
|
|
override void OnPostInit(IEntity owner) {
|
|
super.OnPostInit(owner);
|
|
SetEventMask(owner, EntityEvent.INIT);
|
|
}
|
|
|
|
protected override void EOnInit(IEntity owner) {
|
|
if (!GetGame().GetInputManager()) return;
|
|
|
|
// HIER STEHEN DIE NAMEN DER ACTIONS
|
|
GetGame().GetInputManager().AddActionListener("GTG_RangeUp", EActionTrigger.DOWN, IncreaseRange);
|
|
GetGame().GetInputManager().AddActionListener("GTG_RangeDown", EActionTrigger.DOWN, DecreaseRange);
|
|
}
|
|
|
|
void IncreaseRange() {
|
|
// Blockiert den Input, wenn seit dem letzten Druck nicht mind. 250ms vergangen sind
|
|
if (System.GetTickCount() < m_iLastInputTime + 250) return;
|
|
m_iLastInputTime = System.GetTickCount(); // Speichert die aktuelle Zeit
|
|
|
|
Print("GTG Voice: PLUS gedrueckt!", LogLevel.WARNING);
|
|
ChangeRange(1);
|
|
}
|
|
|
|
void DecreaseRange() {
|
|
// Blockiert den Input auch hier für 250ms
|
|
if (System.GetTickCount() < m_iLastInputTime + 250) return;
|
|
m_iLastInputTime = System.GetTickCount();
|
|
|
|
Print("GTG Voice: MINUS gedrueckt!", LogLevel.WARNING);
|
|
ChangeRange(-1);
|
|
}
|
|
|
|
void ChangeRange(int direction) {
|
|
int newRange = Math.ClampInt(m_iCurrentRange + (direction * m_iStepSize), m_iMinRange, m_iMaxRange);
|
|
|
|
if (m_iCurrentRange == newRange) return;
|
|
|
|
m_iCurrentRange = newRange;
|
|
Print("GTG Voice: Neue Reichweite ist " + m_iCurrentRange.ToString(), LogLevel.WARNING);
|
|
|
|
ApplyRangeToVON();
|
|
UpdateUI();
|
|
DrawRangeCircle();
|
|
}
|
|
|
|
protected void ApplyRangeToVON() {
|
|
IEntity player = GetGame().GetPlayerController().GetControlledEntity();
|
|
if (!player) return;
|
|
|
|
SCR_VONController vonContr = SCR_VONController.Cast(GetOwner().FindComponent(SCR_VONController));
|
|
if (!vonContr) return;
|
|
|
|
// --- HYBRID LÖSUNG ---
|
|
typename compType = SCR_VoNNormal; // Standard
|
|
|
|
if (m_iCurrentRange <= 15) {
|
|
compType = SCR_VoNWhispering;
|
|
} else if (m_iCurrentRange >= 50) {
|
|
compType = SCR_VoNLoud;
|
|
}
|
|
|
|
SCR_VoNComponent newVonComp = SCR_VoNComponent.Cast(player.FindComponent(compType));
|
|
if (newVonComp) {
|
|
vonContr.SetVONComponent(newVonComp);
|
|
}
|
|
}
|
|
|
|
void UpdateUI() {
|
|
Print("GTG Voice: Suche HUD Manager...", LogLevel.WARNING);
|
|
SCR_HUDManagerComponent hud = SCR_HUDManagerComponent.Cast(GetOwner().FindComponent(SCR_HUDManagerComponent));
|
|
if (!hud) {
|
|
Print("GTG Voice: FEHLER - HUD Manager nicht auf dem PlayerController gefunden!", LogLevel.ERROR);
|
|
return;
|
|
}
|
|
|
|
Print("GTG Voice: Suche VoiceRangeDisplay...", LogLevel.WARNING);
|
|
SCR_VoiceRangeDisplay display = SCR_VoiceRangeDisplay.Cast(hud.FindInfoDisplay(SCR_VoiceRangeDisplay));
|
|
if (!display) {
|
|
Print("GTG Voice: FEHLER - SCR_VoiceRangeDisplay fehlt in den Info Displays des HUD Managers!", LogLevel.ERROR);
|
|
return;
|
|
}
|
|
|
|
Print("GTG Voice: Display gefunden! Sende Text an UI...", LogLevel.WARNING);
|
|
display.UpdateRangeText(m_iCurrentRange);
|
|
}
|
|
|
|
void DrawRangeCircle() {
|
|
IEntity player = GetGame().GetPlayerController().GetControlledEntity();
|
|
if (!player) {
|
|
Print("GTG Voice: FEHLER - Kein spielbarer Charakter (Koerper) fuer den Kreis gefunden!", LogLevel.ERROR);
|
|
return;
|
|
}
|
|
|
|
// Wenn schon ein Ring existiert, sofort löschen
|
|
if (m_RangeRingEntity) {
|
|
SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
|
|
m_RangeRingEntity = null;
|
|
}
|
|
|
|
// 1. Hole absolute Welt-Position der Füße
|
|
vector playerPos = player.GetOrigin();
|
|
|
|
// 2. Erstelle Spawn-Parameter
|
|
EntitySpawnParams spawnParams = EntitySpawnParams();
|
|
spawnParams.TransformMode = ETransformMode.WORLD;
|
|
spawnParams.Transform[3] = playerPos;
|
|
|
|
// 3. Spawne das Decal-Prefab
|
|
ResourceName ringPrefab = "{E6268D7D980F8A5D}Prefabs/Props/Military/Compositions/US/Decals/Decal_Helipad_US.et";
|
|
Resource res = Resource.Load(ringPrefab);
|
|
|
|
if (res && res.IsValid()) {
|
|
m_RangeRingEntity = GetGame().SpawnEntityPrefab(res, GetGame().GetWorld(), spawnParams);
|
|
|
|
if (m_RangeRingEntity) {
|
|
// Skaliere das Objekt passend zu der Meter-Reichweite
|
|
float scale = m_iCurrentRange * 1.0;
|
|
m_RangeRingEntity.SetScale(scale);
|
|
}
|
|
} else {
|
|
Print("GTG Voice: Ring Prefab konnte nicht geladen werden!", LogLevel.ERROR);
|
|
}
|
|
|
|
// Nach 2 Sekunden restlos aus der Welt löschen
|
|
GetGame().GetCallqueue().Remove(HideRangeCircle);
|
|
GetGame().GetCallqueue().CallLater(HideRangeCircle, 2000, false);
|
|
}
|
|
|
|
void HideRangeCircle() {
|
|
if (m_RangeRingEntity) {
|
|
SCR_EntityHelper.DeleteEntityAndChildren(m_RangeRingEntity);
|
|
m_RangeRingEntity = null;
|
|
}
|
|
}
|
|
} |