V 0.5
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43
scripts/Game/VON/SCR_VoiceRangeDisplay.c
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43
scripts/Game/VON/SCR_VoiceRangeDisplay.c
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class SCR_VoiceRangeDisplay: SCR_InfoDisplay {
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protected TextWidget m_wRangeText;
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protected SCR_FadeUIComponent m_FadeComponent;
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protected override event void OnStartDraw(IEntity owner) {
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super.OnStartDraw(owner);
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if (!m_wRoot) {
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// Passe den Pfad zu deiner UI Layout-Datei an
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m_wRoot = GetGame().GetWorkspace().CreateWidgets("68D6F5422C10ACFC/UI/layouts/VoiceRange/VoiceRangeDynamicNumber.layout");
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if (!m_wRoot) return;
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}
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m_wRangeText = TextWidget.Cast(m_wRoot.FindAnyWidget("RangeText"));
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if (!m_wRangeText) return;
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m_FadeComponent = SCR_FadeUIComponent.Cast(m_wRangeText.FindHandler(SCR_FadeUIComponent));
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m_wRangeText.SetVisible(false);
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}
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void UpdateRangeText(int range) {
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if (!m_wRangeText) return;
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m_wRangeText.SetText(range.ToString() + " m");
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m_wRangeText.SetVisible(true);
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if (m_FadeComponent) {
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m_FadeComponent.FadeIn(true);
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}
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GetGame().GetCallqueue().Remove(StartFadeOut);
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GetGame().GetCallqueue().CallLater(StartFadeOut, 3000, false);
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}
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protected void StartFadeOut() {
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if (m_FadeComponent) {
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m_FadeComponent.FadeOut(false);
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} else if (m_wRangeText) {
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m_wRangeText.SetVisible(false);
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}
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}
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}
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